home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Minami 85
/
MINAMI85.iso
/
Extra
/
winamp535.exe
/
Plugins
/
Milkdrop
/
Redi Jedi - pladman.milk
< prev
next >
Wrap
INI File
|
2005-09-14
|
6KB
|
253 lines
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.925000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.060000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=20
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=x=(sample);
wave_0_per_point2=y=max(value2*(frame%2),bass_att*.5-treb_att*.3)-min(bass_att*.5-treb_att*.3,value1*(1-frame%2));
wave_0_per_point3=
wave_0_per_point4=r=value1-bass;
wave_0_per_point5=g=value2-treb;
wave_0_per_point6=b=1-(value1+value2+mid);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.431739
shapecode_0_ang=2.953098
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.707206
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=1.000000
shape_0_per_frame1=tex_zoom=1.5-bass_att*.4;
shape_0_per_frame2=//additive=if(equal(time%300,0),0,1);
shape_0_per_frame3=bb=bb+.0015*(bass+bass_att+q2+treb_att+mid_att);
shape_0_per_frame4=tex_ang=6.28*(sin(1.2*bb*q1*q2)*.5+1+cos(1.5*bb)*.5);
shape_0_per_frame5=
shape_0_per_frame6=
shape_0_per_frame7=rad=bb/frame-.8;
shape_0_per_frame8=
shape_0_per_frame9=border_r=.6+sin(bb*q2+bb*q4)*.4;
shape_0_per_frame10=border_g=.6+sin(bb*q6+bb*q1)*.4;
shape_0_per_frame11=border_b=.6+sin(bb*q2*q4*q6+bb*q1*q3*q5*100)*.4;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=
per_frame_2=beatb=above(bass,bass_att);
per_frame_3=beatbhard=if(beatb,bass-bass_att*.9,beatbhard);
per_frame_4=
per_frame_5=beatm=above(mid,mid_att);
per_frame_6=beatmhard=if(beatm,mid-mid_att*.9,beatmhard);
per_frame_7=
per_frame_8=beatt=above(treb,treb_att);
per_frame_9=beatthard=if(beatt,treb-treb_att*.9,beatthard);
per_frame_10=
per_frame_11=vol=bass+mid+treb;
per_frame_12=vol_att=bass_att+mid_att+treb_att;
per_frame_13=
per_frame_14=
per_frame_15=q1=beatb;
per_frame_16=q2=beatbhard;
per_frame_17=q3=beatm;
per_frame_18=q4=beatmhard;
per_frame_19=q5=beatt;
per_frame_20=q6=beatthard;
per_frame_21=
per_frame_22=
per_frame_23=
per_frame_24=wrap=1;
per_frame_25=decay=.995;
per_pixel_1=dx=pow(q2*.001-q6*.0001,rad*q2);
per_pixel_2=dy=pow(q4*.001-q6*.001,rad*q4);
per_pixel_3=rot=1*(q2-q4)*q6;